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Virtual reality applications for motor rehabilitation after stroke

  • Kessler Foundation

Research output: Contribution to journalReview articlepeer-review

65 Scopus citations

Abstract

Hemiparesis is the primary physical impairment underlying functional disability after stroke. A goal of rehabilitation is to enhance motor skill acquisition, which is a direct result of practice. However, frequency and duration of practice are limited in rehabilitation. Virtual reality (VR) is a computer technology that simulates real-life learning while providing augmented feedback and increased frequency, duration, and intensity of practiced tasks. The rate and extent of relearning of motor tasks could affect the duration, effectiveness, and cost of patient care. The purpose of this article is to review the use of VR training for motor rehabilitation after stroke.

Original languageEnglish
Pages (from-to)11-23
Number of pages13
JournalTopics in Stroke Rehabilitation
Volume8
Issue number4
DOIs
StatePublished - 2002

Keywords

  • Assistive technology
  • Augmented feedback
  • Cerebral vascular accident
  • Rehabilitation
  • Stroke
  • Virtual reality

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