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View-based 3D model transmission via mesh segmentation

  • Nanyang Technological University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

For network-based graphics applications, a key challenge is how to efficiently transmit complex three-dimensional (3D) models over bandwidth-limited communication channels such as wireless links. Most existing 3D mesh coding algorithms do not consider the view-dependent rendering issue, and therefore result in transmitting unnecessary portions of 3D mesh models which leads to the waste in precious network bandwidth. In this paper, we propose a novel view-dependent 3D model transmission scheme, where a 3D model is partitioned into a number of segments, each segment is then independently coded using the MPEG-4 3DMC coding algorithm, and finally only the visible segments are selected and delivered to the client. Such a view-based 3D model transmission is able to substantially save the transmission bandwidth and therefore has a significant impact on wireless network based graphics applications.

Original languageEnglish
Title of host publicationProceedings of the 2007 IEEE International Conference on Multimedia and Expo, ICME 2007
PublisherIEEE Computer Society
Pages1311-1314
Number of pages4
ISBN (Print)1424410177, 9781424410170
DOIs
StatePublished - 2007
EventIEEE International Conference onMultimedia and Expo, ICME 2007 - Beijing, China
Duration: Jul 2 2007Jul 5 2007

Publication series

NameProceedings of the 2007 IEEE International Conference on Multimedia and Expo, ICME 2007

Conference

ConferenceIEEE International Conference onMultimedia and Expo, ICME 2007
Country/TerritoryChina
CityBeijing
Period07/2/0707/5/07

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