TY - GEN
T1 - Using Virtual Reality & Ontologies to Teach System Structure & Function
T2 - 12th International Conference on The Future of Education, FOE 2022
AU - Soergel, Dagobert
AU - Helfer, Olivia
AU - Lewis, Steven
AU - Wysocki, Matthew
AU - Mawer, David
N1 - Publisher Copyright:
© 2025, Pixel Associazione. All rights reserved.
PY - 2022
Y1 - 2022
N2 - This paper explores the use of virtual reality and ontologies to help learners understand the structure and function of highly complex systems, such as the human body; cars, ships, or airplanes; and buildings. This approach to learning and instruction engages different parts of the learner's mind visual-spatial processing and conceptual processing for a total learning experience leading to a comprehensive understanding of the system the spatial arrangement of its components and the nature and function of each component. This approach has been discussed in several disciplines, including medicine, mechanical engineering, and architecture, using ontologies such as the Foundational Model of Anatomy (FMA) (http://si.washington.edu/projects/fma). The paper presents examples, such as from anatomy: Show a skeleton visible to the learner in 3D just if it was standing there; the learner can take out a bone and examine it more closely. Add muscles, vessels, nerves, organs. Using knowledge from FMA, label and visualize body components, for example: Label each bone with a number that reflects its position in the FMA body part hierarchy. Highlight bones in a region of the body, such as the right foot. Use colors or other means to highlight and visualize components of the body by any of the classifications in the FMA: Concrete body parts (specific structural elements of the body such as the heart, the left lung), Classes of body parts (serous membrane, muscle, nucleated cell, limb), Body substances (fluids and other non-structural physical entities). Spatial concepts (anatomical planes, directions, and patterns, as well as immaterial spatial entities such as surfaces and spaces), High-level body systems based on physiological function (such as the cardiovascular system, endocrine system). These are also concepts students learn about in introductory courses such as Harvard' s Human Anatomy and Physiology I (https://canvas.harvard.edu/courses/4063/assignments/syllabus). In conclusion, the paper presents some general principles identified from the literature across several disciplines, including medicine, mechanical engineering, and architecture.
AB - This paper explores the use of virtual reality and ontologies to help learners understand the structure and function of highly complex systems, such as the human body; cars, ships, or airplanes; and buildings. This approach to learning and instruction engages different parts of the learner's mind visual-spatial processing and conceptual processing for a total learning experience leading to a comprehensive understanding of the system the spatial arrangement of its components and the nature and function of each component. This approach has been discussed in several disciplines, including medicine, mechanical engineering, and architecture, using ontologies such as the Foundational Model of Anatomy (FMA) (http://si.washington.edu/projects/fma). The paper presents examples, such as from anatomy: Show a skeleton visible to the learner in 3D just if it was standing there; the learner can take out a bone and examine it more closely. Add muscles, vessels, nerves, organs. Using knowledge from FMA, label and visualize body components, for example: Label each bone with a number that reflects its position in the FMA body part hierarchy. Highlight bones in a region of the body, such as the right foot. Use colors or other means to highlight and visualize components of the body by any of the classifications in the FMA: Concrete body parts (specific structural elements of the body such as the heart, the left lung), Classes of body parts (serous membrane, muscle, nucleated cell, limb), Body substances (fluids and other non-structural physical entities). Spatial concepts (anatomical planes, directions, and patterns, as well as immaterial spatial entities such as surfaces and spaces), High-level body systems based on physiological function (such as the cardiovascular system, endocrine system). These are also concepts students learn about in introductory courses such as Harvard' s Human Anatomy and Physiology I (https://canvas.harvard.edu/courses/4063/assignments/syllabus). In conclusion, the paper presents some general principles identified from the literature across several disciplines, including medicine, mechanical engineering, and architecture.
KW - conceptual processing
KW - Learning and instruction
KW - Ontologies
KW - Virtual reality
KW - visual-spatial processing
UR - https://www.scopus.com/pages/publications/105029798040
M3 - Conference contribution
AN - SCOPUS:105029798040
SN - 9791280225511
T3 - International Conference 'The Future of Education'
BT - International Conference 'The Future of Education'
PB - Pixel Associazione
Y2 - 30 June 2022 through 1 July 2022
ER -