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Using narrative game design to increase children's physical activity: Exploratory thematic analysis

  • Northeastern University
  • United States Department of Agriculture

Research output: Contribution to journalArticlepeer-review

25 Scopus citations

Abstract

Background: Physical activity is crucial for child obesity prevention and intervention. Narratives embedded in active games can increase children's physical activity. Objective: Little is known about the narrative characteristics that would motivate children to exercise. We attempted to fill the gaps in understanding regarding narrative design for active video games. Methods: In this exploratory study, four animated narratives of different genres were professionally generated. Children (N=41) between the ages of 8 and 12 years were interviewed to identify their preferences. Sessions were digitally recorded, transcribed, and analyzed using exploratory thematic analysis. Results: Findings revealed that the children rated the dystopian science fiction story as their favorite across all weight, race, and gender groups. The physical activity-friendly narrative strategies included virtuous characters, extraordinary character actions, interesting plots, super powers, and engaging cliffhangers. Alternatively, information not related to physical activity, difficult-to-follow plot lines, passive protagonists, and repetitive narrative tropes were less appealing for physical activity. Conclusions: This research provides preliminary evidence that narratives have characteristics that may increase child physical activity when playing active games. Future empirical studies should verify and test these design principles.

Original languageEnglish
Article numbere16031
JournalJMIR Serious Games
Volume7
Issue number4
DOIs
StatePublished - 2019

Keywords

  • Active game
  • Children
  • Narrative
  • Physical activity
  • Thematic analysis

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