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Using gaming and motion simulation to enhance vehicle dynamics education

  • Milliken Research Associates
  • SUNY Buffalo

Research output: Contribution to journalConference articlepeer-review

2 Scopus citations

Abstract

Engineering educators are faced with an ongoing challenge of creating engaging, studentcentered learning situations in post-secondary education. With the broad availability of visually engaging and fast-paced games, contemporary students can find traditional classroom methods of lecture and guided laboratory experiments limiting. This paper presents a novel methodology that incorporates driving simulation, motion simulation, and educational practices into an engaging, gaming-inspired simulation framework for a vehicle dynamics curriculum. The research places students into a gaming scenario where learning occurs during game play, rather than using a formally structured learning approach to vehicle dynamics. The application of the methodology is demonstrated in the context of an advanced vehicle dynamics course. This paper reports on work done under National Science Foundation grant DUE-0633596 in the Course, Curriculum, and Laboratory Improvement program.

Original languageEnglish
JournalASEE Annual Conference and Exposition, Conference Proceedings
StatePublished - 2009
Event2009 ASEE Annual Conference and Exposition - Austin, TX, United States
Duration: Jun 14 2009Jun 17 2009

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