TY - GEN
T1 - Understanding the impact of QPOC representation in video games
AU - Smith, Roger
AU - Decker, Adrienne
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2017/1/27
Y1 - 2017/1/27
N2 - The lack of representation of diversity in media has been a long-standing and documented problem. Different types of media suffer from different problems with regard to representation. The games industry has been under fire for portrayals of women and underrepresented minorities for many years. Looking at the game industry as part of the larger technology and computing industry, which also has problems with lack of diversity in its workforce, we see that the problem is not just within the games, but also within the industry and community (Gamergate). The focus of this work is specifically on representation of a cross-sectional group of underrepresented minorities, Queer People of Color (QPOC) in video games. The term QPOC is derived from the term Person of Color (POC). It is used as a means of self-identification by members of the group to reject a single 'master status'. To find out the impact that representation has, we surveyed QPOC about their experiences with representation in video games and solicited their opinions on how this representation, or lack thereof, has impacted them. Our survey showed that members of this group did not feel well represented, but were greatly influenced by the representations that do exist. We believe that one of the steps to solving the diversity problem in technology is to make sure that all groups feel welcome in the technology space. For games, working to make sure as many people as possible are represented is the first step in that inclusion.
AB - The lack of representation of diversity in media has been a long-standing and documented problem. Different types of media suffer from different problems with regard to representation. The games industry has been under fire for portrayals of women and underrepresented minorities for many years. Looking at the game industry as part of the larger technology and computing industry, which also has problems with lack of diversity in its workforce, we see that the problem is not just within the games, but also within the industry and community (Gamergate). The focus of this work is specifically on representation of a cross-sectional group of underrepresented minorities, Queer People of Color (QPOC) in video games. The term QPOC is derived from the term Person of Color (POC). It is used as a means of self-identification by members of the group to reject a single 'master status'. To find out the impact that representation has, we surveyed QPOC about their experiences with representation in video games and solicited their opinions on how this representation, or lack thereof, has impacted them. Our survey showed that members of this group did not feel well represented, but were greatly influenced by the representations that do exist. We believe that one of the steps to solving the diversity problem in technology is to make sure that all groups feel welcome in the technology space. For games, working to make sure as many people as possible are represented is the first step in that inclusion.
KW - diversity in video games
KW - gender
KW - race
KW - sexuality
KW - underrepresentation in video games
UR - https://www.scopus.com/pages/publications/85015106537
U2 - 10.1109/RESPECT.2016.7836164
DO - 10.1109/RESPECT.2016.7836164
M3 - Conference contribution
AN - SCOPUS:85015106537
T3 - 2016 Research on Equity and Sustained Participation in Engineering, Computing, and Technology, RESPECT 2016 and 2nd Annual Conference of the IEEE Computer Society's Special Technical Community on Broadening Participation, STCBP 2016 - Co-located with the STARS Celebration Annual Conference of STARSComputingCorps.org
BT - 2016 Research on Equity and Sustained Participation in Engineering, Computing, and Technology, RESPECT 2016 and 2nd Annual Conference of the IEEE Computer Society's Special Technical Community on Broadening Participation, STCBP 2016 - Co-located with the STARS Celebration Annual Conference of STARSComputingCorps.org
A2 - Payton, Jamie
A2 - Decker, Adrienne
A2 - Thiruvathukal, George K.
A2 - Barnes, Tiffany
A2 - Eiselt, Kurt
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2016 Research on Equity and Sustained Participation in Engineering, Computing, and Technology, RESPECT 2016 and 2nd Annual Conference of the IEEE Computer Society's Special Technical Community on Broadening Participation, STCBP 2016
Y2 - 11 August 2016 through 13 August 2016
ER -