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Trial by a many-colored flame: A multi-disciplinary, community-centric approach to digital media and computing education

  • Rochester Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

5 Scopus citations

Abstract

Computing is currently overwhelmed by barriers to engagement and efficacy and suffers from a lack of diversity in participation. The field, while being substantially creative often distances itself from its artistic underpinnings. At the same time, those who view the field as a strictly technical endeavor often struggle in advanced software design. Through the use of game-based projects in a production studio course, this chapter explores two case examples that seek to challenge these notions. The course directly engages students in experiential, focused work that illustrates the field as a combination of creative practice and technical implementation. Students approached many of the activities in production studio through lenses that attempted clear-cut divisions between design, art, and development. Our challenge was to show the strength of blurring these lines in creating a quality production-level product. This chapter explores successes and challenges of this approach over successive offerings.

Original languageEnglish
Title of host publicationNew Directions for Computing Education
Subtitle of host publicationEmbedding Computing Across Disciplines
PublisherSpringer International Publishing
Pages237-257
Number of pages21
ISBN (Electronic)9783319542263
ISBN (Print)9783319542256
DOIs
StatePublished - Apr 17 2017

Keywords

  • Capstone
  • Computer art
  • Computer games
  • Constructionist learning
  • Creative computing
  • Games education
  • Interdisciplinary
  • Studio courses

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