Abstract
This paper describes an architecture for virtual reality software which transparently supports a number of physical display systems and stereoscopic methods. Accurate, viewer-centered perspective projections are calculated, and graphics display options are set, automatically, independent of application code. The design is intended to allow greater portability of applications between different VR (and other) devices.
| Original language | English |
|---|---|
| Pages (from-to) | 346-353 |
| Number of pages | 8 |
| Journal | Proceedings of SPIE - The International Society for Optical Engineering |
| Volume | 3639 |
| State | Published - 1999 |
| Event | Proceedings of the 1999 Stereoscopic Displays and Virtual Reality Systems VI - San Jose, CA, USA Duration: Jan 25 1999 → Jan 28 1999 |
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