Abstract
A work of interactive fiction implemented in virtual reality, The Thing Growing, is described. It is in which the user is the main protagonist and interacts with computer controlled characters. This work of fiction depends on the user's emotional investment in the story and on her relationship to a central character, the Thing.
| Original language | English |
|---|---|
| Pages | 71-78 |
| Number of pages | 8 |
| State | Published - 2000 |
| Event | IEEE Virtual Reality 2000 - New Brunswick, NJ, USA Duration: Mar 18 2000 → Mar 22 2000 |
Conference
| Conference | IEEE Virtual Reality 2000 |
|---|---|
| City | New Brunswick, NJ, USA |
| Period | 03/18/00 → 03/22/00 |
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