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The gorilla in the room: The impacts of video-game play on visual attention

  • University of Nevada, Las Vegas
  • George Mason University

Research output: Contribution to journalArticlepeer-review

23 Scopus citations

Abstract

Early studies of visual attention noted a phenomenon termed 'inattention blindness' - the inability of participants to see clear stimuli enter the visual field when attending to something else in that field - and sought to expand the understanding of the phenomenon (Neisser & Becklen, 1975; Simons & Chabris, 1999; Stoffregen, Baldwin, & Flynn, 1993). Other research has focused on the changes to the human brain and cognitive functions as a result of video game play, both in positive and negative contexts (Howard-Jones, Ott, van Leeuwen, and De Smedt (2010)). This quasi-experimental study sought to corroborate some of the findings that tie together these seemingly disparate lines of research, adapting the methodology of the most cited inattention blindness experiment (Simons & Chabris, 1999).

Original languageEnglish
Pages (from-to)2183-2187
Number of pages5
JournalComputers in Human Behavior
Volume29
Issue number6
DOIs
StatePublished - 2013

Keywords

  • Cognition
  • Learner roles
  • Video games

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