TY - GEN
T1 - The development of a gaming environment for teaching integrated building systems and sustainable design
AU - MacKay, Kenneth
PY - 2008
Y1 - 2008
N2 - The project addresses a number of critical national issues. The project will significantly improve the effectiveness of teaching building technology, systems integration and energy issues architecture programs across the nation. The Building Literacy pedagogy and gaming software are designed to increase students' comprehension, problem solving capacity, and most importantly, ability to apply learned principles to building design. The impacts of improving architectural technology capacity could be profound. First, given the size of the built environment as energy and materials consuming sector, raising architectural capacity to design more efficient and sustainable buildings will have a significant impact on national energy consumption. Given current geo-political conditions, taking important steps to improve national energy independence has become a national security issue. Second, practicing architects will be faced with lower in-service training costs. With better prepared graduating students, architecture firms will not have to incur the costs of providing technical training to new hires. The Project's Evaluation Plan is designed to investigate these suppositions by implementing and measuring the project impact on teaching and learning within the University at Buffalo and University of Utah. However, since the project is in its initial stages of development, there has not been an opportunity to implement the project.
AB - The project addresses a number of critical national issues. The project will significantly improve the effectiveness of teaching building technology, systems integration and energy issues architecture programs across the nation. The Building Literacy pedagogy and gaming software are designed to increase students' comprehension, problem solving capacity, and most importantly, ability to apply learned principles to building design. The impacts of improving architectural technology capacity could be profound. First, given the size of the built environment as energy and materials consuming sector, raising architectural capacity to design more efficient and sustainable buildings will have a significant impact on national energy consumption. Given current geo-political conditions, taking important steps to improve national energy independence has become a national security issue. Second, practicing architects will be faced with lower in-service training costs. With better prepared graduating students, architecture firms will not have to incur the costs of providing technical training to new hires. The Project's Evaluation Plan is designed to investigate these suppositions by implementing and measuring the project impact on teaching and learning within the University at Buffalo and University of Utah. However, since the project is in its initial stages of development, there has not been an opportunity to implement the project.
UR - https://www.scopus.com/pages/publications/84857083983
U2 - 10.5176/978-981-08-8227-3_cgat08-56
DO - 10.5176/978-981-08-8227-3_cgat08-56
M3 - Conference contribution
AN - SCOPUS:84857083983
SN - 9789810806934
T3 - Computer Games and Allied Technology 08, CGAT 08 - Animation, Multimedia, IPTV and Edutainment, Proceedings
SP - 434
EP - 442
BT - Computer Games and Allied Technology 08, CGAT 08 - Animation, Multimedia, IPTV and Edutainment, Proceedings
PB - Computer Games, Multimedia and Allied Technology (CGAT)
T2 - Computer Games and Allied Technology 08: Animation, Multimedia, IPTV and Edutainment, CGAT 08
Y2 - 28 April 2008 through 30 April 2008
ER -