TY - GEN
T1 - The design of the crowd
T2 - ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE 2017
AU - Ball, Zachary
AU - Lewis, Kemper
N1 - Publisher Copyright:
Copyright © 2017 ASME.
PY - 2017
Y1 - 2017
N2 - The potential for mass collaboration and concurrent engineering among individuals working on a design project allows for increased innovation in idea generation while also supporting the parallelization of project development. The former of these two benefits is highlighted by recent corporate initiatives to incorporate crowdsourcing in their design process. This is done in an effort to garner new and unique perspectives while also driving designs that carry greater acceptance from the community and/or intended market. The latter benefit is emphasized by the pronounced success of concurrent engineering projects which tend to reduce production costs, all while enhancing overall product performance. This work aims to exploit these two concepts in a structured and methodical crowd centered design framework. A simulated pool of individuals, representing the crowd, are used to form design groups using game-theoretic principles. The outcome of each sub-game aims to increase the overall improvement to the designed system by maximizing what each individual can potentially add to the project. The optimization of resource allocation is then performed where time spent on individual or collaborative efforts is determined. The proposed framework is applied to simplified design projects at their initial conception, before detailed mathematical design models are determined.
AB - The potential for mass collaboration and concurrent engineering among individuals working on a design project allows for increased innovation in idea generation while also supporting the parallelization of project development. The former of these two benefits is highlighted by recent corporate initiatives to incorporate crowdsourcing in their design process. This is done in an effort to garner new and unique perspectives while also driving designs that carry greater acceptance from the community and/or intended market. The latter benefit is emphasized by the pronounced success of concurrent engineering projects which tend to reduce production costs, all while enhancing overall product performance. This work aims to exploit these two concepts in a structured and methodical crowd centered design framework. A simulated pool of individuals, representing the crowd, are used to form design groups using game-theoretic principles. The outcome of each sub-game aims to increase the overall improvement to the designed system by maximizing what each individual can potentially add to the project. The optimization of resource allocation is then performed where time spent on individual or collaborative efforts is determined. The proposed framework is applied to simplified design projects at their initial conception, before detailed mathematical design models are determined.
UR - https://www.scopus.com/pages/publications/85035331501
U2 - 10.1115/DETC2017-68127
DO - 10.1115/DETC2017-68127
M3 - Conference contribution
AN - SCOPUS:85035331501
T3 - Proceedings of the ASME Design Engineering Technical Conference
BT - 29th International Conference on Design Theory and Methodology
PB - American Society of Mechanical Engineers (ASME)
Y2 - 6 August 2017 through 9 August 2017
ER -