Skip to main navigation Skip to search Skip to main content

Texture-assisted Kinect depth inpainting

  • University of Science and Technology of China
  • Microsoft USA

Research output: Contribution to conferencePaperpeer-review

57 Scopus citations

Abstract

The emergence of Kinect facilitates the possibility of depth capture in real-time and with low cost by consumers. It also provides powerful tool and inspiration for researchers to engage in new array of technology development. However, the quality of the depth map captured from Kinect is still inadequate for many applications due to holes, noises and artifacts existing within the depth information. In this paper, we present a texture assisted Kinect depth inpainting framework, aiming at obtaining improved depth information. In this framework, the relationship between texture and depth is investigated, and the characteristics of depth are also exploited. More specifically, texture edge information is extracted to assist the depth inpainting. Furthermore, filtering and diffusion are designed for hole-filling and edge alignment. Experiment results demonstrate that the Kinect depth can be appropriately repaired in both smooth and edge region. Comparing with the original depth, the inpainted depth information enhances the quality of advanced processing such as 3D reconstruction.

Original languageEnglish
Pages604-607
Number of pages4
DOIs
StatePublished - 2012
Event2012 IEEE International Symposium on Circuits and Systems, ISCAS 2012 - Seoul, Korea, Republic of
Duration: May 20 2012May 23 2012

Conference

Conference2012 IEEE International Symposium on Circuits and Systems, ISCAS 2012
Country/TerritoryKorea, Republic of
CitySeoul
Period05/20/1205/23/12

Fingerprint

Dive into the research topics of 'Texture-assisted Kinect depth inpainting'. Together they form a unique fingerprint.

Cite this