TY - GEN
T1 - Structure-Aware Human-Action Generation
AU - Yu, Ping
AU - Zhao, Yang
AU - Li, Chunyuan
AU - Yuan, Junsong
AU - Chen, Changyou
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat skeleton nodes/joints as pixels of images without considering the rich inter-frame and intra-frame structure information, leading to potential distorted actions. Graph convolutional networks (GCNs) is a promising way to leverage structure information to learn structure representations. However, directly adopting GCNs to tackle such continuous action sequences both in spatial and temporal spaces is challenging as the action graph could be huge. To overcome this issue, we propose a variant of GCNs (SA-GCNs) to leverage the powerful self-attention mechanism to adaptively sparsify a complete action graph in the temporal space. Our method could dynamically attend to important past frames and construct a sparse graph to apply in the GCN framework, well-capturing the structure information in action sequences. Extensive experimental results demonstrate the superiority of our method on two standard human action datasets compared with existing methods.
AB - Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat skeleton nodes/joints as pixels of images without considering the rich inter-frame and intra-frame structure information, leading to potential distorted actions. Graph convolutional networks (GCNs) is a promising way to leverage structure information to learn structure representations. However, directly adopting GCNs to tackle such continuous action sequences both in spatial and temporal spaces is challenging as the action graph could be huge. To overcome this issue, we propose a variant of GCNs (SA-GCNs) to leverage the powerful self-attention mechanism to adaptively sparsify a complete action graph in the temporal space. Our method could dynamically attend to important past frames and construct a sparse graph to apply in the GCN framework, well-capturing the structure information in action sequences. Extensive experimental results demonstrate the superiority of our method on two standard human action datasets compared with existing methods.
KW - Action generation
KW - Generative adversarial networks (GAN)
KW - Graph convolutional network
KW - Self-attention
UR - https://www.scopus.com/pages/publications/85092133916
U2 - 10.1007/978-3-030-58577-8_2
DO - 10.1007/978-3-030-58577-8_2
M3 - Conference contribution
AN - SCOPUS:85092133916
SN - 9783030585761
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 18
EP - 34
BT - Computer Vision – ECCV 2020 - 16th European Conference, Proceedings
A2 - Vedaldi, Andrea
A2 - Bischof, Horst
A2 - Brox, Thomas
A2 - Frahm, Jan-Michael
PB - Springer Science and Business Media Deutschland GmbH
T2 - 16th European Conference on Computer Vision, ECCV 2020
Y2 - 23 August 2020 through 28 August 2020
ER -