TY - GEN
T1 - Sprite pyramid for videos and images having finite-depth scenes
AU - Aygün, Ramazan Savaş
AU - Zhang, Aidong
PY - 2004
Y1 - 2004
N2 - The ordinary sprite generation techniques focus on camera movement, accurate motion estimation, alignment, and integration. These techniques ignore the resolution of original images and the regenerated images from the sprite are likely to have lower resolutions than the original ones. Especially, if the scenes have finite depth and zoom-in and zoom-out operations occur, the segments of the scene are captured at different resolutions. The traditional mosaic generation methods either blur the mosaic by integrating lower resolution segments or use unnecessary large storage for the mosaic. The sprite pyramid (or layered sprite) allows efficient storage of images or video clips of overlapping scenes at different resolutions. Moreover, the images or video frames can be reconstructed from the sprite pyramid at the necessary resolutions.
AB - The ordinary sprite generation techniques focus on camera movement, accurate motion estimation, alignment, and integration. These techniques ignore the resolution of original images and the regenerated images from the sprite are likely to have lower resolutions than the original ones. Especially, if the scenes have finite depth and zoom-in and zoom-out operations occur, the segments of the scene are captured at different resolutions. The traditional mosaic generation methods either blur the mosaic by integrating lower resolution segments or use unnecessary large storage for the mosaic. The sprite pyramid (or layered sprite) allows efficient storage of images or video clips of overlapping scenes at different resolutions. Moreover, the images or video frames can be reconstructed from the sprite pyramid at the necessary resolutions.
UR - https://www.scopus.com/pages/publications/11244269450
M3 - Conference contribution
AN - SCOPUS:11244269450
SN - 0780386035
SN - 9780780386037
T3 - 2004 IEEE International Conference on Multimedia and Expo (ICME)
SP - 795
EP - 798
BT - 2004 IEEE International Conference on Multimedia and Expo (ICME)
T2 - 2004 IEEE International Conference on Multimedia and Expo (ICME)
Y2 - 27 June 2004 through 30 June 2004
ER -