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Splat! er, shmup? A postmortem on a capstone production experience

  • Rochester Institute of Technology

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

6 Scopus citations

Abstract

Developing large-scale software applications in teams has long been a popular feature of capstone courses in computing degree programs, particularly in the fields of computer science and software engineering. Instructors utilize real world problems as well as external clients to motivate the students and to provide authentic experiences. Within the field of game design and development, students have strong desires to make and ship a game or series of games during their collegiate experience. To address this need, we created a production studio course offering that addressed the desires of students to create a game as a culminating experience while focusing upon the production process and challenges that are particular to the game industry. In this paper we describe the process undertaken by students, faculty and staff to ship a game. We discuss the successes and failures of the team and in achieving their goals. We show the similarities and differences between the process of developing and shipping a game and other types of large-scale software design and development projects undertaken in similar courses.

Original languageEnglish
Title of host publicationFIE 2016 - Frontiers in Education 2016
Subtitle of host publicationThe Crossroads of Engineering and Business
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781509017904
DOIs
StatePublished - Nov 28 2016
Event46th Annual Frontiers in Education Conference, FIE 2016 - Erie, United States
Duration: Oct 12 2016 → Oct 15 2016

Publication series

NameProceedings - Frontiers in Education Conference, FIE
Volume2016-November
ISSN (Print)1539-4565

Conference

Conference46th Annual Frontiers in Education Conference, FIE 2016
Country/TerritoryUnited States
CityErie
Period10/12/16 → 10/15/16

Keywords

  • Game design
  • Game development
  • Game development education
  • Game development teams
  • Software development project

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