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Simulating a Multi-Stage Screening Network: A Queueing Theory and Game Theory Application

  • SUNY Buffalo

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

6 Scopus citations

Abstract

Simulation is widely used to study model for balancing congestion and security of a screening system. Security network is realistic and used in practice, but it is complex to analyze, especially when facing strategic applicants. To our best knowledge, no previous work has been done on a multi-stage security screening network using game theory and queueing theory. This research fills this gap by using simulation. For multi-stage screening, the method to determine the optimal screening probabilities in each stage is critical. Potential applicants may have access to information such as screening policy and other applicants’ behaviors to adjust their application strategies. We use queueing theory and game theory to study the waiting time and the strategic interactions between the approver and the applicants. Arena simulation software is used to build the screening system with three major components: Arrival process, screening process, and departure process. We use Matlab Graphic User Interface (GUI) to collect user inputs, then export data through Excel for Arena simulation, and finally export simulation from the results of the Arena to Matlab for analysis and visualization. This research provides some new insights to security screening problems.

Original languageEnglish
Title of host publicationSpringer Series in Reliability Engineering
PublisherSpringer Science and Business Media Deutschland GmbH
Pages55-80
Number of pages26
DOIs
StatePublished - 2015

Publication series

NameSpringer Series in Reliability Engineering
ISSN (Print)1614-7839
ISSN (Electronic)2196-999X

Keywords

  • Game theory
  • Imperfect screening
  • Security screening policy
  • Two-stage queueing network
  • Waiting time

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