@inproceedings{4627970fe1ad483286be9c81388b6df7,
title = "Serious video game effectiveness",
abstract = "Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education.allHowever, comprehensive research testing these assumptions is still missing. Preliminary comparative studies on the learning effects of games versus traditional media have shown some promise. In this paper, we describe a comparative study that thoroughly investigates the effects of interactivity and media richness on science learning among college students. We also discuss important results and implications yielded from comparisons among four conditions in our experiment (game, replay, hypertext and text).",
keywords = "Computer games, Digital media, Education, Entertainment-education, Hypertext, Interactivity, Learning effects, Media richness, Motivation, Replay, Serious games, Text",
author = "Wong, \{Wee Ling\} and Cuihua Shen and Luciano Nocera and Eduardo Carriazo and Fei Tang and Shiyamvar Bugga and Harishkumar Narayanan and Hua Wang and Ute Ritterfeld",
year = "2007",
doi = "10.1145/1255047.1255057",
language = "English",
isbn = "1595936408",
series = "ACM International Conference Proceeding Series",
pages = "49--55",
booktitle = "Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007",
note = "4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 ; Conference date: 13-06-2007 Through 15-06-2007",
}