TY - GEN
T1 - Sampled fictitious play on networks
AU - Nikolaev, Alexander
AU - Semenov, Alexander
AU - Pasiliao, Eduardo L.
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2019.
PY - 2019
Y1 - 2019
N2 - We formulate and solve the problem of optimizing the structure of an information propagation network between multiple agents. In a given space of interests (e.g., information on certain targets), each agent is defined by a vector of their desirable information, called filter, and a vector of available information, called source. The agents seek to build a directed network that maximizes the value of the desirable source-information that reaches each agent having been filtered en route, less the expense that each agent incurs in filtering any information of no interest to them. We frame this optimization problem as a game of common interest, where the Nash equilibria can be attained as limit points of Sampled Fictitious Play (SFP), offering a method that turns out computationally effective in traversing the huge space of feasible networks on a given node set. Our key idea lies in the creative use of history in SFP, leading to the new History Value-Weighted SFP method. To our knowledge, this is the first successful application of FP for network structure optimization. The appeal of our work is supported by the outcomes of the computational experiments that compare the performance of several algorithms in two settings: centralized (full information) and decentralized (local information).
AB - We formulate and solve the problem of optimizing the structure of an information propagation network between multiple agents. In a given space of interests (e.g., information on certain targets), each agent is defined by a vector of their desirable information, called filter, and a vector of available information, called source. The agents seek to build a directed network that maximizes the value of the desirable source-information that reaches each agent having been filtered en route, less the expense that each agent incurs in filtering any information of no interest to them. We frame this optimization problem as a game of common interest, where the Nash equilibria can be attained as limit points of Sampled Fictitious Play (SFP), offering a method that turns out computationally effective in traversing the huge space of feasible networks on a given node set. Our key idea lies in the creative use of history in SFP, leading to the new History Value-Weighted SFP method. To our knowledge, this is the first successful application of FP for network structure optimization. The appeal of our work is supported by the outcomes of the computational experiments that compare the performance of several algorithms in two settings: centralized (full information) and decentralized (local information).
KW - Fictitious play
KW - Information diffusion
KW - Social networks
UR - https://www.scopus.com/pages/publications/85077782559
U2 - 10.1007/978-3-030-34980-6_3
DO - 10.1007/978-3-030-34980-6_3
M3 - Conference contribution
AN - SCOPUS:85077782559
SN - 9783030349790
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 33
EP - 44
BT - Computational Data and Social Networks - 8th International Conference, CSoNet 2019, Proceedings
A2 - Tagarelli, Andrea
A2 - Tong, Hanghang
PB - Springer
T2 - 8th International Conference on Computational Data and Social Networks, CSoNet 2019
Y2 - 18 November 2019 through 20 November 2019
ER -