TY - GEN
T1 - Robust hand gesture recognition with kinect sensor
AU - Ren, Zhou
AU - Meng, Jingjing
AU - Yuan, Junsong
AU - Zhang, Zhengyou
PY - 2011
Y1 - 2011
N2 - Hand gesture based Human-Computer-Interaction (HCl) is one of the most natural and intuitive ways to communicate between people and machines, since it closely mimics how human interact with each other. In this demo, we present a hand gesture recognition system with Kinect sensor, which operates robustly in uncontrolled environments and is insensitive to hand variations and distortions. Our system consists of two major modules, namely, hand detection and gesture recognition. Different from traditional vision-based hand gesture recognition methods that use color-markers for hand detection, our system uses both the depth and color information from Kinect sensor to detect the hand shape, which ensures the robustness in cluttered environments. Besides, to guarantee its robustness to input variations or the distortions caused by the low resolution of Kinect sensor, we apply a novel shape distance metric called Finger-Earth Mover's Distance (FEMD) for hand gesture recognition. Consequently, our system operates accurately and efficiently. In this demo, we demonstrate the performance of our system in two real-life applications, arithmetic computation and rock-paper-scissors game.
AB - Hand gesture based Human-Computer-Interaction (HCl) is one of the most natural and intuitive ways to communicate between people and machines, since it closely mimics how human interact with each other. In this demo, we present a hand gesture recognition system with Kinect sensor, which operates robustly in uncontrolled environments and is insensitive to hand variations and distortions. Our system consists of two major modules, namely, hand detection and gesture recognition. Different from traditional vision-based hand gesture recognition methods that use color-markers for hand detection, our system uses both the depth and color information from Kinect sensor to detect the hand shape, which ensures the robustness in cluttered environments. Besides, to guarantee its robustness to input variations or the distortions caused by the low resolution of Kinect sensor, we apply a novel shape distance metric called Finger-Earth Mover's Distance (FEMD) for hand gesture recognition. Consequently, our system operates accurately and efficiently. In this demo, we demonstrate the performance of our system in two real-life applications, arithmetic computation and rock-paper-scissors game.
KW - Finger-earth mover's distance
KW - Hand gesture recognition
KW - Human-computer-interaction
KW - Kinect sensor
UR - https://www.scopus.com/pages/publications/84455191625
U2 - 10.1145/2072298.2072443
DO - 10.1145/2072298.2072443
M3 - Conference contribution
AN - SCOPUS:84455191625
SN - 9781450306164
T3 - MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops
SP - 759
EP - 760
BT - MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops
T2 - 19th ACM International Conference on Multimedia ACM Multimedia 2011, MM'11
Y2 - 28 November 2011 through 1 December 2011
ER -