Abstract
Synthetic speech technologies have a profound impact on how we think about and interact with computers. This text discusses parts I and II of the "Make Language Project," a trilogy on the cultural fallout of machine generated speech as a conduit for reconsidering prejudices in synthetic speech production and humanoid robot design.
| Original language | English |
|---|---|
| Pages (from-to) | 209-214 |
| Number of pages | 6 |
| Journal | Leonardo |
| Volume | 41 |
| Issue number | 3 |
| DOIs | |
| State | Published - Jun 2008 |
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