TY - GEN
T1 - Relit-NeuLF
T2 - 31st ACM International Conference on Multimedia, MM 2023
AU - Li, Zhong
AU - Song, Liangchen
AU - Chen, Zhang
AU - Du, Xiangyu
AU - Chen, Lele
AU - Yuan, Junsong
AU - Xu, Yi
N1 - Publisher Copyright:
© 2023 ACM.
PY - 2023/10/27
Y1 - 2023/10/27
N2 - In this paper, we address the problem of simultaneous relighting and novel view synthesis of a complex scene from multi-view images with a limited number of light sources. We propose an analysis-synthesis approach called Relit-NeuLF. Following the recent neural 4D light field network (NeuLF)[22], Relit-NeuLF first leverages a two-plane light field representation to parameterize each ray in a 4D coordinate system, enabling efficient learning and inference. Then, we recover the spatially-varying bidirectional reflectance distribution function (SVBRDF) of a 3D scene in a self-supervised manner. A DecomposeNet learns to map each ray to its SVBRDF components: albedo, normal, and roughness. Based on the decomposed BRDF components and conditioning light directions, a RenderNet learns to synthesize the color of the ray. To self-supervise the SVBRDF decomposition, we encourage the predicted ray color to be close to the physically-based rendering result using the microfacet model. Comprehensive experiments demonstrate that the proposed method is efficient and effective on both synthetic data and real-world human face data, and outperforms the state-of-the-art results.
AB - In this paper, we address the problem of simultaneous relighting and novel view synthesis of a complex scene from multi-view images with a limited number of light sources. We propose an analysis-synthesis approach called Relit-NeuLF. Following the recent neural 4D light field network (NeuLF)[22], Relit-NeuLF first leverages a two-plane light field representation to parameterize each ray in a 4D coordinate system, enabling efficient learning and inference. Then, we recover the spatially-varying bidirectional reflectance distribution function (SVBRDF) of a 3D scene in a self-supervised manner. A DecomposeNet learns to map each ray to its SVBRDF components: albedo, normal, and roughness. Based on the decomposed BRDF components and conditioning light directions, a RenderNet learns to synthesize the color of the ray. To self-supervise the SVBRDF decomposition, we encourage the predicted ray color to be close to the physically-based rendering result using the microfacet model. Comprehensive experiments demonstrate that the proposed method is efficient and effective on both synthetic data and real-world human face data, and outperforms the state-of-the-art results.
KW - 3d deep learning
KW - image-based rendering
KW - light fields
KW - view synthesis
UR - https://www.scopus.com/pages/publications/85179550954
U2 - 10.1145/3581783.3612160
DO - 10.1145/3581783.3612160
M3 - Conference contribution
AN - SCOPUS:85179550954
T3 - MM 2023 - Proceedings of the 31st ACM International Conference on Multimedia
SP - 7007
EP - 7016
BT - MM 2023 - Proceedings of the 31st ACM International Conference on Multimedia
PB - Association for Computing Machinery, Inc
Y2 - 29 October 2023 through 3 November 2023
ER -