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RageSense: Leveraging Acoustic Sensing and LLM-Based Intervention for Emotion Regulation in Mobile Gaming

  • Cong Liu
  • , Ruihao Zheng
  • , Junbin Ren
  • , Kaiyi Guo
  • , Qian Zhang
  • , Dong She
  • , Yuting Bai
  • , Zhanpeng Jin
  • , Yang Gao
  • South China University of Technology
  • East China Normal University
  • Shanghai Jiao Tong University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

RageSense introduces a novel system for detecting and regulating player frustration during mobile gaming. Instead of relying on coarse emotion labels, RageSense estimates users' valence and arousal levels in real time using near-ultrasonic acoustic sensing. By analyzing facial muscle movements via built-in smartphone speakers and microphones, our approach enables emotion sensing without requiring cameras or wearables, constituting a more unobtrusive, environment-resilient, and privacy-friendly approach than traditional emotion recognition. To transform detection into action, we integrate a large language model (LLM) that generates empathetic, context-aware interventions based on gameplay screenshots, behavioral signals, and emotional trajectories. These interventions are delivered in real time, tailored to the user's emotional state, and designed to mitigate rage while enhancing player well-being. In a 53-participant field study, our system improved emotional state immediately after triggers and was preferred over random or template-based messages. To our knowledge, this is the first demonstration of near-ultrasonic, on-phone valence-arousal regression during mobile gameplay that directly drives real-time, context-aware interventions.

Original languageEnglish
Title of host publicationCHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
EditorsNuria Oliver, David A. Shamma, Heloisa Candello, Pablo Cesar, Pedro Lopes, Alessandro Bozzon, Thomas Kosch, Vera Liao, Xiaojuan Ma, Valentino Artizzu, Fiona Draxler, Gustavo Lopez, Anke V. Reinschluessel, Xin Tong, Phoebe O. Toups Dugas
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400722783
DOIs
StatePublished - Apr 13 2026
Event2026 CHI Conference on Human Factors in Computing Systems, CHI 2026 - Barcelona, Spain
Duration: Apr 13 2026Apr 17 2026

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2026 CHI Conference on Human Factors in Computing Systems, CHI 2026
Country/TerritorySpain
CityBarcelona
Period04/13/2604/17/26

Keywords

  • Acoustic Sensing
  • Affective Computing
  • Emotion Regulation
  • Mobile Gaming

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