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Quantifying depth and complexity of thinking and knowledge

  • SUNY Buffalo

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

7 Scopus citations

Abstract

Qualitative approaches to cognitive rigor and depth and complexity are broadly represented by Webb's Depth of Knowledge and Bloom's Taxonomy. Quantitative approaches have been relatively scant, and some have been based on ancillary measures such as the thinking time expended to answer test items. In competitive chess and other games amenable to incremental search and expert evaluation of options, we show how depth and complexity can be quantified naturally. We synthesize our depth and complexity metrics for chess into measures of difficulty and discrimination, and analyze thousands of games played by humans and computers by these metrics. We show the extent to which human players of various skill levels evince shallow versus deep thinking, and how they cope with 'difficult' versus 'easy' move decisions. The goal is to transfer these measures and results to application areas such as multiple-choice testing that enjoy a close correspondence in form and item values to the problem of finding good moves in chess positions.

Original languageEnglish
Title of host publicationICAART 2015 - 7th International Conference on Agents and Artificial Intelligence, Proceedings
EditorsStephane Loiseau, Joaquim Filipe, Joaquim Filipe, Beatrice Duval, Jaap van den Herik
PublisherSciTePress
Pages602-607
Number of pages6
ISBN (Electronic)9789897580741
DOIs
StatePublished - 2015
Event7th International Conference on Agents and Artificial Intelligence, ICAART 2015 - Lisbon, Portugal
Duration: Jan 10 2015 → Jan 12 2015

Publication series

NameICAART 2015 - 7th International Conference on Agents and Artificial Intelligence, Proceedings
Volume2

Conference

Conference7th International Conference on Agents and Artificial Intelligence, ICAART 2015
Country/TerritoryPortugal
CityLisbon
Period01/10/15 → 01/12/15

Keywords

  • Chess
  • Decision making
  • Depth of search
  • Item difficulty
  • Judging of learning agents
  • Knowledge representation

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