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Performance and prediction: Bayesian modelling of fallible choice in chess

  • University of Reading

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

20 Scopus citations

Abstract

Evaluating agents in decision-making applications requires assessing their skill and predicting their behaviour. Both are well developed in Poker-like situations, but less so in more complex game and model domains. This paper addresses both tasks by using Bayesian inference in a benchmark space of reference agents. The concepts are explained and demonstrated using the game of chess but the model applies generically to any domain with quantifiable options and fallible choice. Demonstration applications address questions frequently asked by the chess community regarding the stability of the rating scale, the comparison of players of different eras and/or leagues, and controversial incidents possibly involving fraud. The last include alleged under-performance, fabrication of tournament results, and clandestine use of computer advice during competition. Beyond the model world of games, the aim is to improve fallible human performance in complex, high-value tasks.

Original languageEnglish
Title of host publicationAdvances in Computer Games - 12th International Conference, ACG 2009, Revised Papers
Pages99-110
Number of pages12
DOIs
StatePublished - 2010
Event12th International Conference on Advances in Computer Games, ACG 2009 - Pamplona, Spain
Duration: May 11 2009May 13 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6048 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Advances in Computer Games, ACG 2009
Country/TerritorySpain
CityPamplona
Period05/11/0905/13/09

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