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Older Adults' Engagement With a Video Game Training Program

  • Patrícia Belchior
  • , Michael Marsiske
  • , Shannon Sisco
  • , Anna Yam
  • , William Mann
  • McGill University
  • University of Florida

Research output: Contribution to journalArticlepeer-review

53 Scopus citations

Abstract

The current study investigated older adults' level of engagement with a video game training program. Engagement was measured using the concept of flow (Csikszentmihalyi, 1975). Forty-five older adults were randomized to receive practice with an action game (Medal of Honor), a puzzle-like game (Tetris), or a gold-standard useful field of view (UFOV) training program. Both Medal of Honor and Tetris participants reported significantly higher flow ratings at the conclusion, relative to the onset of training. Participants are more engaged in games that can be adjusted to their skill levels and that provide incremental levels of difficulty. This finding was consistent with flow theory (Csikszentmihalyi, 1975).

Original languageEnglish
Pages (from-to)269-279
Number of pages11
JournalActivities, Adaptation and Aging
Volume36
Issue number4
DOIs
StatePublished - Oct 2012

Keywords

  • aging
  • engagement
  • flow
  • older adults
  • videogames

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