TY - GEN
T1 - NeCH
T2 - 2021 International Conference on Visual Communications and Image Processing, VCIP 2021
AU - Liu, Sheng
AU - Song, Liangchen
AU - Xu, Yi
AU - Yuan, Junsong
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Existing human models, e.g., SMPL and STAR, represent 3D geometry of a human body in the form of a polygon mesh obtained by deforming a template mesh according to a set of shape and pose parameters. The appearance, however, is not directly modeled by most existing human models. We present a novel 3D human model that faithfully models both the 3D geometry and the appearance of a clothed human body with a continuous volumetric representation, i.e., volume densities and emitted colors of continuous 3D locations in the volume encompassing the human body. In contrast to the mesh-based representation whose resolution is limited by a mesh's fixed number of polygons, our volumetric representation does not limit the resolution of our model. Moreover, our volumetric represen-tation can be rendered via differentiable volume rendering, thus enabling us to train the model only using 2D images (without using ground truth 3D geometries of human bodies) by minimizing a loss function which measures the differences between rendered images and ground truth images. On the contrary, existing human models are trained using ground truth 3D geometries of human bodies. Thanks to the ability of our model to jointly model both the geometries and the appearances of clothed people, our model can benefit applications including human image synthesis, gaming and 3D television and telepresence.
AB - Existing human models, e.g., SMPL and STAR, represent 3D geometry of a human body in the form of a polygon mesh obtained by deforming a template mesh according to a set of shape and pose parameters. The appearance, however, is not directly modeled by most existing human models. We present a novel 3D human model that faithfully models both the 3D geometry and the appearance of a clothed human body with a continuous volumetric representation, i.e., volume densities and emitted colors of continuous 3D locations in the volume encompassing the human body. In contrast to the mesh-based representation whose resolution is limited by a mesh's fixed number of polygons, our volumetric representation does not limit the resolution of our model. Moreover, our volumetric represen-tation can be rendered via differentiable volume rendering, thus enabling us to train the model only using 2D images (without using ground truth 3D geometries of human bodies) by minimizing a loss function which measures the differences between rendered images and ground truth images. On the contrary, existing human models are trained using ground truth 3D geometries of human bodies. Thanks to the ability of our model to jointly model both the geometries and the appearances of clothed people, our model can benefit applications including human image synthesis, gaming and 3D television and telepresence.
UR - https://www.scopus.com/pages/publications/85125236030
U2 - 10.1109/VCIP53242.2021.9675372
DO - 10.1109/VCIP53242.2021.9675372
M3 - Conference contribution
AN - SCOPUS:85125236030
T3 - 2021 International Conference on Visual Communications and Image Processing, VCIP 2021 - Proceedings
BT - 2021 International Conference on Visual Communications and Image Processing, VCIP 2021 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 5 December 2021 through 8 December 2021
ER -