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Multimodality and interactivity: Connecting properties of serious games with educational outcomes

  • Ute Ritterfeld
  • , Cuihua Shen
  • , Hua Wang
  • , Luciano Nocera
  • , Wee Ling Wong
  • Vrije Universiteit Amsterdam
  • University of Southern California

Research output: Contribution to journalArticlepeer-review

88 Scopus citations

Abstract

Serious games have become an important genre of digital media and are often acclaimed for their potential to enhance deeper learning because of their unique technological properties. Yet the discourse has largely remained at a conceptual level. For an empirical evaluation of educational games, extra effort is needed to separate intertwined and confounding factors in order to manipulate and thus attribute the outcome to one property independent of another. This study represents one of the first attempts to empirically test the educational impact of two important properties of serious games, multimodality and interactivity, through a partial 2×3 (interactive, noninteractive by high, moderate, low in multimodality) factorial between-participants follow-up experiment. Results indicate that both multimodality and interactivity contribute to educational outcomes individually. Implications for educational strategies and future research directions are discussed.

Original languageEnglish
Pages (from-to)691-697
Number of pages7
JournalCyberpsychology and Behavior
Volume12
Issue number6
DOIs
StatePublished - Dec 1 2009

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