TY - GEN
T1 - Model-based 3D Hand Reconstruction via Self-Supervised Learning
AU - Chen, Yujin
AU - Tu, Zhigang
AU - Kang, Di
AU - Bao, Linchao
AU - Zhang, Ying
AU - Zhe, Xuefei
AU - Chen, Ruizhi
AU - Yuan, Junsong
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Reconstructing a 3D hand from a single-view RGB image is challenging due to various hand configurations and depth ambiguity. To reliably reconstruct a 3D hand from a monocular image, most state-of-the-art methods heavily rely on 3D annotations at the training stage, but obtaining 3D annotations is expensive. To alleviate reliance on labeled training data, we propose S2HAND, a self-supervised 3D hand reconstruction network that can jointly estimate pose, shape, texture, and the camera viewpoint. Specifically, we obtain geometric cues from the input image through easily accessible 2D detected keypoints. To learn an accurate hand reconstruction model from these noisy geometric cues, we utilize the consistency between 2D and 3D representations and propose a set of novel losses to rationalize outputs of the neural network. For the first time, we demonstrate the feasibility of training an accurate 3D hand reconstruction network without relying on manual annotations. Our experiments show that the proposed self-supervised method achieves comparable performance with recent fully-supervised methods. The code is available at https://github.com/TerenceCYJ/S2HAND.
AB - Reconstructing a 3D hand from a single-view RGB image is challenging due to various hand configurations and depth ambiguity. To reliably reconstruct a 3D hand from a monocular image, most state-of-the-art methods heavily rely on 3D annotations at the training stage, but obtaining 3D annotations is expensive. To alleviate reliance on labeled training data, we propose S2HAND, a self-supervised 3D hand reconstruction network that can jointly estimate pose, shape, texture, and the camera viewpoint. Specifically, we obtain geometric cues from the input image through easily accessible 2D detected keypoints. To learn an accurate hand reconstruction model from these noisy geometric cues, we utilize the consistency between 2D and 3D representations and propose a set of novel losses to rationalize outputs of the neural network. For the first time, we demonstrate the feasibility of training an accurate 3D hand reconstruction network without relying on manual annotations. Our experiments show that the proposed self-supervised method achieves comparable performance with recent fully-supervised methods. The code is available at https://github.com/TerenceCYJ/S2HAND.
UR - https://www.scopus.com/pages/publications/85123190949
U2 - 10.1109/CVPR46437.2021.01031
DO - 10.1109/CVPR46437.2021.01031
M3 - Conference contribution
AN - SCOPUS:85123190949
T3 - Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
SP - 10446
EP - 10455
BT - Proceedings - 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2021
PB - IEEE Computer Society
T2 - 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2021
Y2 - 19 June 2021 through 25 June 2021
ER -