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Massively multiplayer online role-playing games (MMORPGs) and commitment behavior: An integrated model

  • Korea Advanced Institute of Science and Technology
  • Canisius College

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

The Massively Multiplayer Role-Playing Game (MMORPG) phenomena have generated significant interest on the part of consumers and software publishers. While there have been many efforts to improve the quality of the games in terms of technology (e.g. graphics, networking, etc.), little effort or research has been extended towards identifying business applications of MMORPG. The main goal of this study is to identify the factors that influence game players to commit themselves to MMORPGs. Nor has there been any research effort directed at identifying lock-in strategies for MMORPGs To achieve this goal, we propose two different lock-in strategies: (1) A control-Enhancing Strategy, based on both Control Theory and Psychological Ownership Theory, and (2) An interaction-Enhancing Strategy, based on both Symbolic Interaction Theory and Social Identity Theory. In this paper we report the results of an empirical study that examines the effectiveness of these two strategies. A structural equation model is developed to test the massively Multiplayer Online Role-Playing Games (MMORPGs) and Commitment Behavior: An Integrated Model 2 viability of the proposed strategies. We also provide several guidelines based on the research findings related to locking-in online players of MMORPG.

Original languageEnglish
Title of host publicationAssociation for Information Systems - 13th Americas Conference on Information Systems, AMCIS 2007
Subtitle of host publicationReaching New Heights
Pages2219-2235
Number of pages17
StatePublished - 2007
Event13th Americas Conference on Information Systems, AMCIS 2007 - Keystone, CO, United States
Duration: Aug 10 2007Aug 12 2007

Publication series

NameAssociation for Information Systems - 13th Americas Conference on Information Systems, AMCIS 2007: Reaching New Heights
Volume4

Conference

Conference13th Americas Conference on Information Systems, AMCIS 2007
Country/TerritoryUnited States
CityKeystone, CO
Period08/10/0708/12/07

Keywords

  • Control theory
  • MMORPG
  • Psychological ownership
  • Social identity
  • Symbolic interaction

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