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Martha Madison: Marvelous Machines: Exploring simple machines in an open-ended, collaborative sandbox

  • David Simkins
  • , Adrienne Decker
  • , Christopher Egert
  • , Anne Snyder
  • , Victoria Van Voorhis
  • Rochester Institute of Technology

Research output: Contribution to journalConference articlepeer-review

Abstract

In this paper we discuss the construction of Martha Madison: Marvelous Machines, a serious video game designed to help students learn about the use of simple machines in the everyday world. Game participants are introduced to real-world, meaningful tasks that must be solved through the placement and manipulation of simple machines. The game provides in-game scaffolding and is played collaboratively by students co-located in the same space, playing on the same computer. The Martha Madison game provides learners specific tasks and goals to complete and an open world in which to complete them. The design of Martha Madison is intended to create a dialogue between players in the service of solving authentic problems presented in the game world and providing opportunities for students to change overall perceptions regarding the social and collaborative aspects of STEM work. The authors discuss the reasons, approaches, and challenges of the design of Martha Madison.

Original languageEnglish
Article number7044032
JournalProceedings - Frontiers in Education Conference
Volume2015-February
Issue numberFebruary
DOIs
StatePublished - Feb 17 2015
Event44th Annual Frontiers in Education Conference, FIE 2014 - Madrid, Spain
Duration: Oct 22 2014Oct 25 2014

Keywords

  • games
  • learning
  • mixed methods research
  • physics
  • simple machines
  • STEM

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