TY - GEN
T1 - Joint visual attention and collaboration in Minecraft
AU - Proctor, Chris
AU - Caraballo Muller, Dalia Antonia
N1 - Publisher Copyright:
© ISLS.
PY - 2022
Y1 - 2022
N2 - In the service of a project organizing social futures (Penuel & O'Connor, 2018) in virtual worlds, this paper develops methods for analyzing collaboration in Minecraft through joint visual attention (JVA) and other multimodal learning analytics, and contributes a software package for doing so. We continuously calculate each player's position, gaze vector, and the block upon which their gaze falls based on server logs, revealing when players are looking at the same place at the same time. We show that JVA functions similarly in online worlds as offline, and provide examples of how JVA and other analytics can supplement qualitative analysis of online collaboration. In contrast to previous research on joint visual attention using dual eye-tracking glasses, JVA research in virtual worlds allows for larger collaborative groups, freedom of movement, and the opportunity to observe how players establish and negotiate genres of multimodal interaction through new forms of embodiment.
AB - In the service of a project organizing social futures (Penuel & O'Connor, 2018) in virtual worlds, this paper develops methods for analyzing collaboration in Minecraft through joint visual attention (JVA) and other multimodal learning analytics, and contributes a software package for doing so. We continuously calculate each player's position, gaze vector, and the block upon which their gaze falls based on server logs, revealing when players are looking at the same place at the same time. We show that JVA functions similarly in online worlds as offline, and provide examples of how JVA and other analytics can supplement qualitative analysis of online collaboration. In contrast to previous research on joint visual attention using dual eye-tracking glasses, JVA research in virtual worlds allows for larger collaborative groups, freedom of movement, and the opportunity to observe how players establish and negotiate genres of multimodal interaction through new forms of embodiment.
UR - https://www.scopus.com/pages/publications/85145598139
M3 - Conference contribution
AN - SCOPUS:85145598139
T3 - Proceedings of International Conference of the Learning Sciences, ICLS
SP - 226
EP - 233
BT - International Collaboration toward Educational Innovation for All
A2 - Weinberger, Armin
A2 - Chen, Wenli
A2 - Hernandez-Leo, Davinia
A2 - Chen, Bodong
PB - International Society of the Learning Sciences (ISLS)
T2 - 15th International Conference on Computer-Supported Collaborative Learning, CSCL 2022
Y2 - 6 June 2022 through 10 June 2022
ER -