TY - GEN
T1 - Is this thing on? Determining comfort level with communication skills in a technical discipline
AU - Decker, Adrienne
AU - Egert, Christopher A.
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/12/2
Y1 - 2015/12/2
N2 - Students with a technology focus often express and demonstrate that they find it difficult to communicate their ideas and designs. Students in the Rochester Institute of Technology's School of Interactive Games and Media are further challenged in that in order to be successful in their pursuit of a career in game design and development, they need to effectively convey their game ideas and design specifications while expressing the passion for the ideas that will convince others to climb on board and work on their projects. In this paper, we discuss the way we help our students develop these skills within a course structure. Through several course offerings, the faculty and students anecdotally noted that the students communication skills improved and their comfort in communication improved as well. In order to more accurately determine if this observed improvement was measurable, a survey of comfort with communication skills was created. The paper will present the results of an exploratory study using the instrument, which involved administering the survey to the students in the course as well as students in another course without a focus in development of these skills. The results from both sets of students were analyzed to determine if there was an increase in comfort with communication skills and to begin a process of validating this new instrument.
AB - Students with a technology focus often express and demonstrate that they find it difficult to communicate their ideas and designs. Students in the Rochester Institute of Technology's School of Interactive Games and Media are further challenged in that in order to be successful in their pursuit of a career in game design and development, they need to effectively convey their game ideas and design specifications while expressing the passion for the ideas that will convince others to climb on board and work on their projects. In this paper, we discuss the way we help our students develop these skills within a course structure. Through several course offerings, the faculty and students anecdotally noted that the students communication skills improved and their comfort in communication improved as well. In order to more accurately determine if this observed improvement was measurable, a survey of comfort with communication skills was created. The paper will present the results of an exploratory study using the instrument, which involved administering the survey to the students in the course as well as students in another course without a focus in development of these skills. The results from both sets of students were analyzed to determine if there was an increase in comfort with communication skills and to begin a process of validating this new instrument.
KW - communication skills
KW - game production
KW - professional skills
UR - https://www.scopus.com/pages/publications/84960421694
U2 - 10.1109/FIE.2015.7344404
DO - 10.1109/FIE.2015.7344404
M3 - Conference contribution
AN - SCOPUS:84960421694
T3 - Proceedings - Frontiers in Education Conference, FIE
BT - 2015 IEEE Frontiers in Education Conference
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2015 IEEE Frontiers in Education Conference, FIE 2015
Y2 - 21 October 2015 through 24 October 2015
ER -