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Interactive fiction: Weaving together literacies of text and code

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

We propose structural parallels between textual literacy and computational literacy, and explore interactive fiction as a medium at their intersection. We designed and built a web application allowing students to read and write interactive fiction and a curriculum weaving the two literacies together. A study evaluating the curriculum found modest adoption of literacy practices from each domain. Our qualitative observations suggest a mechanism for how each literacy can support the other: incorporating computation into English/Language Arts makes it possible for students to model linguistic processes which are otherwise ephemeral. In the other direction, situating Computer Science concepts in students' identities and experiences can make them personally meaningful and address inequities in STEM education. A third study, underway, will quantify the extent to which one literacy supports growth in the other.

Original languageEnglish
Title of host publicationIDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children
PublisherAssociation for Computing Machinery, Inc
Pages555-560
Number of pages6
ISBN (Electronic)9781450349215
DOIs
StatePublished - Jun 27 2017
Event16th International ACM Conference on Interaction Design and Children, IDC 2017 - Stanford, United States
Duration: Jun 27 2017Jun 30 2017

Publication series

NameIDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children

Conference

Conference16th International ACM Conference on Interaction Design and Children, IDC 2017
Country/TerritoryUnited States
CityStanford
Period06/27/1706/30/17

Keywords

  • Computational literacy
  • Computer science education
  • Sociocultural learning theory
  • Sociolinguistics

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