@inproceedings{906a2f3cc6ee49f7ae8aa057e161b33f,
title = "Improvisation, emotion, video game",
abstract = "Actors are increasingly used by the video game industry to give life to non-player characters. Models are animated based on face and body tracking. Voices are dubbed. This paper argues that it is now time to tap into the improvising expertise of actors. To create games with rich, emotional content, improvisation with a group of actors is a necessary part of game-play development. abstract environment.",
keywords = "common-sense psychology, emotional game-play, improvisation",
author = "Josephine Anstey",
year = "2011",
doi = "10.1007/978-3-642-24571-8\_63",
language = "English",
isbn = "9783642245701",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
number = "PART 2",
pages = "498--507",
booktitle = "Affective Computing and Intelligent Interaction - 4th International Conference, ACII 2011, Proceedings",
address = "Germany",
edition = "PART 2",
note = "4th International Conference on Affective Computing and Intelligent Interaction, ACII 2011 ; Conference date: 09-10-2011 Through 12-10-2011",
}