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Improvisation, emotion, video game

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Actors are increasingly used by the video game industry to give life to non-player characters. Models are animated based on face and body tracking. Voices are dubbed. This paper argues that it is now time to tap into the improvising expertise of actors. To create games with rich, emotional content, improvisation with a group of actors is a necessary part of game-play development. abstract environment.

Original languageEnglish
Title of host publicationAffective Computing and Intelligent Interaction - 4th International Conference, ACII 2011, Proceedings
PublisherSpringer Verlag
Pages498-507
Number of pages10
EditionPART 2
ISBN (Print)9783642245701
DOIs
StatePublished - 2011
Event4th International Conference on Affective Computing and Intelligent Interaction, ACII 2011 - Memphis, TN, United States
Duration: Oct 9 2011Oct 12 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume6975 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Conference on Affective Computing and Intelligent Interaction, ACII 2011
Country/TerritoryUnited States
CityMemphis, TN
Period10/9/1110/12/11

Keywords

  • common-sense psychology
  • emotional game-play
  • improvisation

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