TY - GEN
T1 - Improved Reconstruction of Random Geometric Graphs
AU - Dani, Varsha
AU - Díaz, Josep
AU - Hayes, Thomas P.
AU - Moore, Cristopher
N1 - Publisher Copyright:
© Varsha Dani, Josep Díaz, Thomas P. Hayes, and Cristopher Moore; licensed under Creative Commons License CC-BY 4.0
PY - 2022/7/1
Y1 - 2022/7/1
N2 - Embedding graphs in a geographical or latent space, i.e. inferring locations for vertices in Euclidean space or on a smooth manifold or submanifold, is a common task in network analysis, statistical inference, and graph visualization. We consider the classic model of random geometric graphs where n points are scattered uniformly in a square of area n, and two points have an edge between them if and only if their Euclidean distance is less than r. The reconstruction problem then consists of inferring the vertex positions, up to the symmetries of the square, given only the adjacency matrix of the resulting graph. We give an algorithm that, if r = nα for α > 0, with high probability reconstructs the vertex positions with a maximum error of O(nβ) where β = 1/2 − (4/3)α, until α ≥ 3/8 where β = 0 and the error becomes O(√log n). This improves over earlier results, which were unable to reconstruct with error less than r. Our method estimates Euclidean distances using a hybrid of graph distances and short-range estimates based on the number of common neighbors. We extend our results to the surface of the sphere in R3 and to hypercubes in any constant dimension.
AB - Embedding graphs in a geographical or latent space, i.e. inferring locations for vertices in Euclidean space or on a smooth manifold or submanifold, is a common task in network analysis, statistical inference, and graph visualization. We consider the classic model of random geometric graphs where n points are scattered uniformly in a square of area n, and two points have an edge between them if and only if their Euclidean distance is less than r. The reconstruction problem then consists of inferring the vertex positions, up to the symmetries of the square, given only the adjacency matrix of the resulting graph. We give an algorithm that, if r = nα for α > 0, with high probability reconstructs the vertex positions with a maximum error of O(nβ) where β = 1/2 − (4/3)α, until α ≥ 3/8 where β = 0 and the error becomes O(√log n). This improves over earlier results, which were unable to reconstruct with error less than r. Our method estimates Euclidean distances using a hybrid of graph distances and short-range estimates based on the number of common neighbors. We extend our results to the surface of the sphere in R3 and to hypercubes in any constant dimension.
KW - 3 dimensional sphere
KW - d-dimensional hypercube
KW - distances in RGG
KW - Reconstruction algorithm
UR - https://www.scopus.com/pages/publications/85133430297
U2 - 10.4230/LIPIcs.ICALP.2022.48
DO - 10.4230/LIPIcs.ICALP.2022.48
M3 - Conference contribution
AN - SCOPUS:85133430297
T3 - Leibniz International Proceedings in Informatics, LIPIcs
BT - 49th EATCS International Conference on Automata, Languages, and Programming, ICALP 2022
A2 - Bojanczyk, Mikolaj
A2 - Merelli, Emanuela
A2 - Woodruff, David P.
PB - Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing
T2 - 49th EATCS International Conference on Automata, Languages, and Programming, ICALP 2022
Y2 - 4 July 2022 through 8 July 2022
ER -