TY - GEN
T1 - Human-virtual human interaction by upper body gesture understanding
AU - Xiao, Yang
AU - Yuan, Junsong
AU - Thalmann, Daniel
PY - 2013
Y1 - 2013
N2 - In this paper, a novel human-virtual human interaction system is proposed. This system supports a real human to communicate with a virtual human using natural body language. Meanwhile, the virtual human is capable of understanding the meaning of human upper body gestures and reacting with its own personality by the means of body action, facial expression and verbal language simultaneously. In total, 11 human upper body gestures with and without human-object interaction are currently involved in the system. They can be characterized by human head, hand and arm posture. In our system implementation, the wearable Immersion CyberGlove II is used to capture the hand posture and the vision-based Microsoft Kinect takes charge of capturing the head and arm posture. This is a new sensor solution for human-gesture capture, and can be regarded as the most important contribution of this paper. Based on the posture data from the CyberGlove II and the Kinect, an effective and real-time human gesture recognition algorithm is also proposed. To verify the effectiveness of the gesture recognition method, we build a human gesture sample dataset. Additionally, the experiments demonstrate that our algorithm can recognize human gestures with high accuracy in real time.
AB - In this paper, a novel human-virtual human interaction system is proposed. This system supports a real human to communicate with a virtual human using natural body language. Meanwhile, the virtual human is capable of understanding the meaning of human upper body gestures and reacting with its own personality by the means of body action, facial expression and verbal language simultaneously. In total, 11 human upper body gestures with and without human-object interaction are currently involved in the system. They can be characterized by human head, hand and arm posture. In our system implementation, the wearable Immersion CyberGlove II is used to capture the hand posture and the vision-based Microsoft Kinect takes charge of capturing the head and arm posture. This is a new sensor solution for human-gesture capture, and can be regarded as the most important contribution of this paper. Based on the posture data from the CyberGlove II and the Kinect, an effective and real-time human gesture recognition algorithm is also proposed. To verify the effectiveness of the gesture recognition method, we build a human gesture sample dataset. Additionally, the experiments demonstrate that our algorithm can recognize human gestures with high accuracy in real time.
KW - Gesture understanding
KW - Interaction
KW - The Immersion CyberGlove II
KW - The Microsoft Kinect
KW - Virtual human
UR - https://www.scopus.com/pages/publications/84887152964
U2 - 10.1145/2503713.2503727
DO - 10.1145/2503713.2503727
M3 - Conference contribution
AN - SCOPUS:84887152964
SN - 9781450323796
T3 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
SP - 133
EP - 142
BT - Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, VRST 2013
T2 - 19th ACM Symposium on Virtual Reality Software and Technology, VRST 2013
Y2 - 6 October 2013 through 9 October 2013
ER -