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Human-virtual human interaction by upper body gesture understanding

  • Nanyang Technological University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

25 Scopus citations

Abstract

In this paper, a novel human-virtual human interaction system is proposed. This system supports a real human to communicate with a virtual human using natural body language. Meanwhile, the virtual human is capable of understanding the meaning of human upper body gestures and reacting with its own personality by the means of body action, facial expression and verbal language simultaneously. In total, 11 human upper body gestures with and without human-object interaction are currently involved in the system. They can be characterized by human head, hand and arm posture. In our system implementation, the wearable Immersion CyberGlove II is used to capture the hand posture and the vision-based Microsoft Kinect takes charge of capturing the head and arm posture. This is a new sensor solution for human-gesture capture, and can be regarded as the most important contribution of this paper. Based on the posture data from the CyberGlove II and the Kinect, an effective and real-time human gesture recognition algorithm is also proposed. To verify the effectiveness of the gesture recognition method, we build a human gesture sample dataset. Additionally, the experiments demonstrate that our algorithm can recognize human gestures with high accuracy in real time.

Original languageEnglish
Title of host publicationProceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, VRST 2013
Pages133-142
Number of pages10
DOIs
StatePublished - 2013
Event19th ACM Symposium on Virtual Reality Software and Technology, VRST 2013 - Singapore, Singapore
Duration: Oct 6 2013Oct 9 2013

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Conference

Conference19th ACM Symposium on Virtual Reality Software and Technology, VRST 2013
Country/TerritorySingapore
CitySingapore
Period10/6/1310/9/13

Keywords

  • Gesture understanding
  • Interaction
  • The Immersion CyberGlove II
  • The Microsoft Kinect
  • Virtual human

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