@inproceedings{96d2967e6d784062b5f7efd1ef78afaa,
title = "Human and computer preferences at chess",
abstract = "Distributional analysis of large data-sets of chess games played by humans and those played by computers shows the following differences in preferences and performance: The average error per move scales uniformly higher the more advantage is enjoyed by either side, with the effect much sharper for humans than computers; For almost any degree of advantage or disadvantage, a human player has a significant 2-3\% lower scoring expectation if it is his/her turn to move, than when the opponent is to move; the effect is nearly absent for computers. Humans prefer to drive games into positions with fewer reasonable options and earlier resolutions, even when playing as human-computer freestyle tandems. The question of whether the phenomenon (1) owes more to human perception of relative value, akin to phenomena documented by Kahneman and Tversky, or to rational risk-taking in unbalanced situations, is also addressed. Other regularities of human and computer performances are described with implications for decision-agent domains outside chess.",
keywords = "Computer chess, Decision making, Distributional performance analysis, Game playing, Human- computer distinguishers, Statistics",
author = "Regan, \{Kenneth W.\} and Tamal Biswas and Jason Zhou",
note = "Publisher Copyright: {\textcopyright} Copyright 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.; 28th AAAI Conference on Artificial Intelligence, AAAI 2014 ; Conference date: 28-07-2014",
year = "2014",
language = "English",
series = "AAAI Workshop - Technical Report",
publisher = "AI Access Foundation",
pages = "79--84",
booktitle = "Multidisciplinary Workshop on Advances in Preference Handling - Papers Presented at the 28th AAAI Conference on Artificial Intelligence, Technical Report",
}