@inproceedings{fd2c0ee3342f48bfb4d2ed401e9c5240,
title = "How STEM Game Design Participants Discuss Their Project Goals and Their Success Differently",
abstract = "This study explored whether participation in a high school STEM game design enrichment program influenced students{\textquoteright} discussions of their project goals and success. In our sample, seven students participated in the game design program, while ten received traditional instruction. Post-interviews were conducted using a semi-structured protocol in order to capture students{\textquoteright} lived experience in a rich, meaningful way. Transcripts were qualitatively coded by two researchers. Connections between codes were analyzed using epistemic network analysis. Based on experience grouping, we investigated whether there was a difference in how students discussed 1) their projects? and 2) their success? Our findings revealed that students who received traditional instruction discussed performance goals, while game design participants discussed learning goals. Game design participants also discussed persistence in relationship to their success; the traditionally instructed students did not attribute their success to persistence. Overall, our combined results indicate that students who received traditional instruction were performance-oriented, while game design participants were mastery-oriented. Designing STEM games is one potential method for helping students develop the mastery orientation that they need for success in future STEM careers and for their future in general.",
keywords = "Game design, Goal orientation, Mastery, Performance, Persistence, STEM",
author = "Bressler, \{Denise M.\} and Annetta, \{Leonard A.\} and Alexis Dunekack and Lamb, \{Richard L.\} and Vallett, \{David B.\}",
note = "Publisher Copyright: {\textcopyright} 2022, Springer Nature Switzerland AG.; 3rd International Conference on Quantitative Ethnography, ICQE 2021 ; Conference date: 06-11-2021 Through 11-11-2021",
year = "2022",
doi = "10.1007/978-3-030-93859-8\_12",
language = "English",
isbn = "9783030938581",
series = "Communications in Computer and Information Science",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "176--190",
editor = "Barbara Wasson and Szilvia Z{\"o}rg{\H o}",
booktitle = "Advances in Quantitative Ethnography - 3rd International Conference, ICQE 2021, Proceedings",
address = "Germany",
}