Skip to main navigation Skip to search Skip to main content

Heuristics, optimization, and equilibrium analysis for automated wargames

  • Wei Yuan Hsu
  • , Elizabeth A. Newell
  • , Jun Zhuang
  • , David O. Ross
  • SUNY Buffalo
  • Air Force Research Laboratory

Research output: Contribution to conferencePaperpeer-review

2 Scopus citations

Abstract

Due to the complexity of the wargaming structure, it may be difficult to completely solve some wargames involving large number of players, player options, system states, mission types, and uncertainties of operation/campaign results. Thus it is important to develop and improve heuristics, which is studied in this paper. In particular, we transform a paper-based six-player wargame into a computer-based one using Matlab programming and its graphical user interface (GUI). We design 2-4 heuristics for each of the players, develop interfaces with user inputs and automation, and run the simulation 1,000 times for each possible combinations of different players' heuristics. In particular, based on the two original heuristics for Player 1 (prioritization based on location and population types), we use human experiences to improve his heuristics (e.g., not only maximizing his short-term payoffs by assigning faction to population cards, but also preventing other players from winning by destroying their resources, especially when the other players are close to their victory conditions). Our results show that the improved heuristics would: (a) increase Player 1's equilibrium winning frequencies from 25% to 94%; and (b) decrease the ending periods, leading Player 1 to win the game faster. Our research provides some novel insights for advancing automatve wargaming.

Original languageEnglish
Pages3563-3572
Number of pages10
StatePublished - 2012
Event62nd IIE Annual Conference and Expo 2012 - Orlando, FL, United States
Duration: May 19 2012May 23 2012

Conference

Conference62nd IIE Annual Conference and Expo 2012
Country/TerritoryUnited States
CityOrlando, FL
Period05/19/1205/23/12

Keywords

  • Heuristics
  • Nash equilibrium
  • Wargaming

Fingerprint

Dive into the research topics of 'Heuristics, optimization, and equilibrium analysis for automated wargames'. Together they form a unique fingerprint.

Cite this