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Generation of artificial biometric data enhanced with contextual information for game strategy-based behavioral biometrics

  • SUNY Buffalo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

For the domain of strategy-based behavioral biometrics we propose the concept of profiles enhanced with spatial, temporal and contextual information. Inclusion of such information leads to a more stable baseline profile and as a result more secure systems. Such enhanced data is not always readily available and often is time consuming and expensive to acquire. One solution to this problem is the use of artificially generated data. In this paper a novel methodology for creation of feature-level synthetic biometric data is presented. Specifically generation of behavioral biometric data represented by game playing strategies is demonstrated. Data validation methods are described and encouraging results are obtained with possibility of expanding proposed methodologies to generation of artificial data in the domains other then behavioral biometrics.

Original languageEnglish
Title of host publicationBiometric Technology for Human Identification V
DOIs
StatePublished - 2008
EventBiometric Technology for Human Identification V - Orlando, FL, United States
Duration: Mar 18 2008Mar 19 2008

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
Volume6944
ISSN (Print)0277-786X

Conference

ConferenceBiometric Technology for Human Identification V
Country/TerritoryUnited States
CityOrlando, FL
Period03/18/0803/19/08

Keywords

  • Artificial data
  • Data validation
  • Enhanced data
  • Poker
  • Strategy-based biometrics

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