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Gaming to safety: Exploring feedback gamification for mitigating driver distraction

  • University of Toronto

Research output: Contribution to journalConference articlepeer-review

10 Scopus citations

Abstract

The risk of crash or near-crash significantly increases when drivers make long off-road glances to engage in distracting tasks. Providing drivers with feedback that integrates elements of game design could increase driver motivation for adopting safer behaviors. In an ongoing between-subjects simulator study with young drivers (n=29 reported in this paper), we compare four conditions for off-road glance behaviors: no feedback, real-time feedback system, post-drive feedback system (real-time feedback + post-drive feedback), and gamification feedback system (real-time feedback + post-drive feedback + game design elements). Shorter average glance duration and less frequent risky (≥2 s) glances to an in-vehicle display were observed for the post-drive system, compared to no feedback and real-time feedback, and for the gamification system, compared to no feedback. Although no added benefit of gamification over the post-drive feedback system was observed for these eye glance metrics, longer-term exposure and assessment could show improvements to be more stable with the inclusion of game design elements.

Original languageEnglish
Pages (from-to)1877-1881
Number of pages5
JournalProceedings of the Human Factors and Ergonomics Society
DOIs
StatePublished - 2016
EventHuman Factors and Ergonomics Society 2016 International Annual Meeting, HFES 2016 - Washington, United States
Duration: Sep 19 2016Sep 23 2016

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