TY - GEN
T1 - Gaming for upper extremities rehabilitation
AU - Huang, Ming Chun
AU - Chen, Ethan
AU - Xu, Wenyao
AU - Sarrafzadeh, Majid
PY - 2011
Y1 - 2011
N2 - This paper presents a hand motion capture system. Its application is a wearable controller for an upper extremities rehabilitation game. The system consists of a wearable data glove platform (SmartGlove, a customized finger pressure, bending, and 9DOM motion extraction platform) and a 3D camera vision device (Kinect [1], vision based game controller supplied by Microsoft) to extract detailed upper extremities parameters as gaming inputs. The testing application is a jewel thief game [2] implemented with C# and Unity, which requires the tester, such as a stroked patient with upper extremities disabilities to perform a series of predefined upper extremities movements to accomplish the assigned jewel grasping tasks. The parameters and timing could recorded during the gaming process for further medical analysis. This system is targeted on lowering the cost of rehabilitating impaired limbs, providing remote patient monitoring, and acting as a natural interface for gaming systems. In addition, the extracted parameters can be exploited to reconstruct of an accurate model of the patient's limbs and body. Therefore, the proposed system can provide remote medical staffs a wide variety of information to aid a patient's rehabilitation, including, but not limited to aiding in progress evaluations and direct rehabilitative exercises and entertainment.
AB - This paper presents a hand motion capture system. Its application is a wearable controller for an upper extremities rehabilitation game. The system consists of a wearable data glove platform (SmartGlove, a customized finger pressure, bending, and 9DOM motion extraction platform) and a 3D camera vision device (Kinect [1], vision based game controller supplied by Microsoft) to extract detailed upper extremities parameters as gaming inputs. The testing application is a jewel thief game [2] implemented with C# and Unity, which requires the tester, such as a stroked patient with upper extremities disabilities to perform a series of predefined upper extremities movements to accomplish the assigned jewel grasping tasks. The parameters and timing could recorded during the gaming process for further medical analysis. This system is targeted on lowering the cost of rehabilitating impaired limbs, providing remote patient monitoring, and acting as a natural interface for gaming systems. In addition, the extracted parameters can be exploited to reconstruct of an accurate model of the patient's limbs and body. Therefore, the proposed system can provide remote medical staffs a wide variety of information to aid a patient's rehabilitation, including, but not limited to aiding in progress evaluations and direct rehabilitative exercises and entertainment.
KW - 3D camera
KW - Calibration
KW - Data glove
KW - Exercise
KW - Fusion
KW - Gaming
KW - Health
KW - IMU
KW - Kinect
KW - Upper extremities rehabilitation
UR - https://www.scopus.com/pages/publications/84863394562
U2 - 10.1145/2077546.2077576
DO - 10.1145/2077546.2077576
M3 - Conference contribution
AN - SCOPUS:84863394562
SN - 9781450309820
T3 - Proceedings - Wireless Health 2011, WH'11
BT - Proceedings - Wireless Health 2011, WH'11
T2 - 2nd Wireless Health Conference, WH'11
Y2 - 10 October 2011 through 13 October 2011
ER -