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Games with a uniqueness property

  • Nagoya University
  • Institute of Science Tokyo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

For two-player games of perfect information such as Chess, we introduce “uniqueness” properties to describe game positions in which a winning strategy (should one exist) is forced to be unique. Depending on how uniqueness is forced, and whether it applies to both players, the uniqueness property is classified as (bi-) weak, (bi-) strong, or global. We prove that any reasonable two-player game G is extendable to a game G with the bi-strong uniqueness property, so that e.g., QBF remains PSPACE-complete under this restriction. For global uniqueness, we introduce a simple game GUPQBF over Boolean formulas with this property, and prove that any reasonable two-player game with global uniqueness is reducible to this game. On the other hand, we also show that GUPQBF resides in “small” counting classes believed properly contained in PSPACE. Our results give a new characterization to some complexity classes such as PSPACE and EXPTIME.

Original languageEnglish
Title of host publicationSTACS 2002 - 19th Annual Symposium on Theoretical Aspects of Computer Science, Proceedings
EditorsHelmut Alt, Afonso Ferreira
PublisherSpringer Verlag
Pages396-407
Number of pages12
ISBN (Electronic)9783540432838
DOIs
StatePublished - 2002
Event19th Annual Symposium on Theoretical Aspects of Computer Science, STACS 2002 - Antibes - Juan les Pins, France
Duration: Mar 14 2002Mar 16 2002

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume2285
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference19th Annual Symposium on Theoretical Aspects of Computer Science, STACS 2002
Country/TerritoryFrance
CityAntibes - Juan les Pins
Period03/14/0203/16/02

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