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FPGA-based computing in computer vision

  • IBM

Research output: Contribution to conferencePaperpeer-review

14 Scopus citations

Abstract

Algorithms in computer vision are characterized by (i) complex and repetitive operations; (ii) large amount of data and (iii) a variety of data interaction (e.g., point operations, neighborhood operations, global operations). Based on the computation and communication complexity, vision algorithms have been characterized into three categories: (i) low-level, (ii) intermediate-level and (iii) high-level. In this paper, we describe the usage of custom computing approach to meet the computation and communication needs of computer vision algorithms. By customizing hardware architecture for every application at the instruction level, the optimal grain size needed for the problem at hand and the instruction granularity can be matched. Field Programmable Gate Array (FPGA)-based precessing elements (PEs) are being used to provide this facility. Using programmable communication resources, the diverse communication requirements can be met. A vision system needs to integrate hardware for the three levels. A custom computing approach alleviates the problem of achieving optimal granularity for different stages as the same hardware gets reconfigured at a software level for different levels of the application. We demonstrate the advantages of our approach using Splash 2 - a Xilinx 4010-based custom computer.

Original languageEnglish
Pages128-137
Number of pages10
StatePublished - 1997
EventProceedings of the 1997 Conference on Computer Architectures for Machine Perception, CAMP - Cambridge, MA, USA
Duration: Oct 20 1997Oct 22 1997

Conference

ConferenceProceedings of the 1997 Conference on Computer Architectures for Machine Perception, CAMP
CityCambridge, MA, USA
Period10/20/9710/22/97

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