Abstract
This paper presents a general methodology for the communication-efficient parallelization of graph algorithms using the divide-and-conquer approach and shows that this class of problems can be solved in cluster environments with good communication efficiency. Specifically, the first practical parallel algorithm, based on a general coarse-grained model, for finding Hamiltonian paths in tournaments is presented. On any such parallel machines, this algorithm uses only (3 log p+1), where p is the number of processors, communication rounds, which is independent of the tournament size, and can reuse the existing linear-time algorithm in the sequential setting. For theoretical completeness, the algorithm is revised for fine-grained models, where the ratio of computation and communication throughputs is low or the local memory size, O(N/P), of each individual processor is extremely limited (N/p ≥ pε, for any ε > 0), solving problem with O(log p) communication rounds, while the hidden constant grows with the scalability factor 1/ε. Experiments have been carried out on a Linux cluster of 32 Sun Ultra5 computers and an SGI Origin 2000 with 32 R10000 processors. The algorithm performance on the Linux Cluster reaches 75% of the performance on the SGI Origin 2000 when the tournament size is about one million.
| Original language | English |
|---|---|
| Pages (from-to) | 345-353 |
| Number of pages | 9 |
| Journal | Cluster Computing |
| Volume | 9 |
| Issue number | 3 |
| DOIs | |
| State | Published - Jul 2006 |
Keywords
- Cluster computing
- Graph applications
- Hamiltonian path
- Parallel computing
- Tournaments
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