Abstract
This article builds on Games of Empire by centering the experiences of diversity workers in Game Studies of Empire. Our data were gathered through qualitative mixed methods of in-depth surveys and semi-structured interviews. Participants self-identified to be included in the study, all thinking critically through the definitions of “diversity,” “diversity work(er),” and “game studies.” Thus, this study reports on a tapestry of knowledge and experiences from the various educators and advocates of diversity across academia and the games industry. Diversity workers in Game Studies of Empire are often exploited by their affective attachment to diversity and perform significant unrecognized and uncompensated affective labor. Empire uses diversity workers to produce a quantifiable and tokenizable product of bodies and lived experiences that can be used to further profits for companies, universities, and other institutions. Diversity work(ers) against Game Studies of Empire unite! We will have nothing to lose when we become unchained.
| Original language | English |
|---|---|
| Pages (from-to) | 342-356 |
| Number of pages | 15 |
| Journal | Games and Culture |
| Volume | 16 |
| Issue number | 3 |
| DOIs | |
| State | Published - May 2021 |
Keywords
- affect
- diversity
- feminist studies
- game studies
- higher education
- labor
- social justice
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