TY - GEN
T1 - Exploring eye adaptation in head-mounted display for energy efficient smartphone virtual reality
AU - Yan, Zhisheng
AU - Song, Chen
AU - Lin, Feng
AU - Xu, Wenyao
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018/2/12
Y1 - 2018/2/12
N2 - Smartphone virtual reality (VR) can offer immersive experience while being affordable and easy to use. To enhance the VR experience under limited smartphone computation and battery resources, solutions have been proposed for efficient rendering and content delivery. However, efforts towards optimizing the distinct headmounted display (HMD) are unfortunately limited. This paper unveils the opportunity of optimizing smartphone VR by leveraging human vision in HMD. In particular, we shift the default fixed full brightness in VR video/game Apps to a dark adaptation based dynamically scaled brightness. By exploiting the time-varying sensitivity of human eyes in dark HMD, we can reduce VR display energy while maintaining brightness perception. The proposed system, Strix, is empowered by a dark adaptation model trained from classic experimental data, a varying trend of perceptual full brightness derived from the dark adaptation model, and a smooth brightness transition scheme balancing energy and experience. Experimental results show that Strix can achieve 25% system energy reduction without negatively impacting brightness perception.
AB - Smartphone virtual reality (VR) can offer immersive experience while being affordable and easy to use. To enhance the VR experience under limited smartphone computation and battery resources, solutions have been proposed for efficient rendering and content delivery. However, efforts towards optimizing the distinct headmounted display (HMD) are unfortunately limited. This paper unveils the opportunity of optimizing smartphone VR by leveraging human vision in HMD. In particular, we shift the default fixed full brightness in VR video/game Apps to a dark adaptation based dynamically scaled brightness. By exploiting the time-varying sensitivity of human eyes in dark HMD, we can reduce VR display energy while maintaining brightness perception. The proposed system, Strix, is empowered by a dark adaptation model trained from classic experimental data, a varying trend of perceptual full brightness derived from the dark adaptation model, and a smooth brightness transition scheme balancing energy and experience. Experimental results show that Strix can achieve 25% system energy reduction without negatively impacting brightness perception.
KW - Energy
KW - Head-mounted display
KW - Smartphone
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85048536776
U2 - 10.1145/3177102.3177121
DO - 10.1145/3177102.3177121
M3 - Conference contribution
AN - SCOPUS:85048536776
T3 - HotMobile 2018 - Proceedings of the 19th International Workshop on Mobile Computing Systems and Applications
SP - 13
EP - 18
BT - HotMobile 2018 - Proceedings of the 19th International Workshop on Mobile Computing Systems and Applications
PB - Association for Computing Machinery, Inc
T2 - 19th International Workshop on Mobile Computing Systems and Applications, HotMobile 2018
Y2 - 12 February 2018 through 13 February 2018
ER -