TY - GEN
T1 - Examining the Impact of Yelp's Elite Squad on Users' Subsequent Contribution
AU - Wang, Xunyi
AU - Sanders, Sean Patrick
AU - Sanders, G. Lawrence
N1 - Publisher Copyright:
© 2021 42nd International Conference on Information Systems, ICIS 2021 TREOs: "Building Sustainability and Resilience with IS: A Call for Action". All Rights Reserved.
PY - 2021
Y1 - 2021
N2 - As one of the leading online review platforms, Yelp leverages a gamification design, Yelp Elite Squad (YES), to engage Yelp users. To become a YES member, users need to demonstrate a high level of community involvement, and therefore, they should significantly contribute to the Yelp community in the pre-YES period. To date, however, it is not clear how YES members behave after they receive this status. In this paper, we leverage a large volume of Yelp data to examine this question empirically. Using a dynamic panel analysis, we find that a YES member will produce more content in the subsequent period. We further find that if a user receives the YES status for two consecutive years, the most current YES status has a positive effect on users' future contributions, but this effect is not as strong as the effect of a first-time status recipient. This research contributes to the online user engagement and gamification literature. We also offer practical implications for online community design.
AB - As one of the leading online review platforms, Yelp leverages a gamification design, Yelp Elite Squad (YES), to engage Yelp users. To become a YES member, users need to demonstrate a high level of community involvement, and therefore, they should significantly contribute to the Yelp community in the pre-YES period. To date, however, it is not clear how YES members behave after they receive this status. In this paper, we leverage a large volume of Yelp data to examine this question empirically. Using a dynamic panel analysis, we find that a YES member will produce more content in the subsequent period. We further find that if a user receives the YES status for two consecutive years, the most current YES status has a positive effect on users' future contributions, but this effect is not as strong as the effect of a first-time status recipient. This research contributes to the online user engagement and gamification literature. We also offer practical implications for online community design.
KW - Gamification
KW - user engagement
KW - user-generated content
KW - Yelp's Elite Squad
UR - https://www.scopus.com/pages/publications/85192390911
M3 - Conference contribution
AN - SCOPUS:85192390911
T3 - 42nd International Conference on Information Systems, ICIS 2021 TREOs: "Building Sustainability and Resilience with IS: A Call for Action"
BT - 42nd International Conference on Information Systems, ICIS 2021 TREOs
PB - Association for Information Systems
T2 - 42nd International Conference on Information Systems: Building Sustainability and Resilience with IS: A Call for Action, ICIS 2021 TREOs
Y2 - 12 December 2021 through 15 December 2021
ER -