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Embedded noninteractive continuous bot detection

  • SUNY Buffalo
  • University of Rochester

Research output: Contribution to journalArticlepeer-review

40 Scopus citations

Abstract

Multiplayer online computer games are quickly growing in popularity, with millions of players logging in every day. While most play in accordance with the rules set up by the game designers, some choose to utilize artificially intelligent assistant programs, a.k.a. bots, to gain an unfair advantage over other players. In this article we demonstrate how an embedded noninteractive test can be used to prevent automatic artificially intelligent players from illegally participating in online game-play. Our solution has numerous advantages over traditional tests, such as its nonobtrusive nature, continuous verification, and simple noninteractive and outsourcing-proof design.

Original languageEnglish
Article number7
JournalComputers in Entertainment
Volume5
Issue number4
DOIs
StatePublished - Mar 1 2008

Keywords

  • Agents
  • Bots
  • CAPTCHA
  • Games
  • Reverse Turing test

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